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<link>http://www.openuniverse.org/</link>
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<item>
<title>About the project</title>
<link>http://www.openuniverse.org/index.php?id=1&amp;seccion=1</link>
<description>Strictly spoken it's a piece of software, simulating the Solar System's bodies in 3D on your Windows or Linux PC (will work in most *NIX's as well). In difference to quite a few other programs it does so in realtime. Meaning you can view all the planets, moons and spaceships move along their paths, trace them, follow them, orbit them and even control them (time and spaceship contol). And you won't have to fight your way through hordes of green, slimey and one-eyed aliens for that ;-) </description>
<pubDate>Mon, 16 Nov 2020 15:28:35 +0100</pubDate>
</item>
<item>
<title>New website Nov. 2005</title>
<link>http://www.openuniverse.org/index.php?id=14&amp;seccion=13</link>
<description>After several years on hiatus we've finally brought some "cosmetic" changes to the web site. 
</description>
<pubDate>Wed, 16 Nov 2005 19:17:32 +0100</pubDate>
</item>
<item>
<title>Contact</title>
<link>http://www.openuniverse.org/index.php?id=13&amp;seccion=14</link>
<description>Raśl Alonso </description>
<pubDate>Wed, 16 Nov 2005 19:08:18 +0100</pubDate>
</item>
<item>
<title>Credits</title>
<link>http://www.openuniverse.org/index.php?id=12&amp;seccion=12</link>
<description>Thanks to all the people who had help me since i started this little project (in late 1997), but i'm especially grateful to: </description>
<pubDate>Wed, 16 Nov 2005 19:05:18 +0100</pubDate>
</item>
<item>
<title>License</title>
<link>http://www.openuniverse.org/index.php?id=11&amp;seccion=11</link>
<description>OpenUniverse is distributed under the terms of the GNU General Public License. Basically it means OU is free. However, keep in mind i'm not the copyright holder of most of the texture maps included.   </description>
<pubDate>Wed, 16 Nov 2005 19:04:31 +0100</pubDate>
</item>
<item>
<title>Links</title>
<link>http://www.openuniverse.org/index.php?id=10&amp;seccion=10</link>
<description>Mesa Homepage The best choice for your OpenGL programs </description>
<pubDate>Wed, 16 Nov 2005 19:03:37 +0100</pubDate>
</item>
<item>
<title>Mailing Lists / Discussion Forums</title>
<link>http://www.openuniverse.org/index.php?id=9&amp;seccion=9</link>
<description>Thanks to the SourceForge guys now we have mailing lists and public discussion boards available. What are you waiting for?, go take a look:</description>
<pubDate>Wed, 16 Nov 2005 19:01:54 +0100</pubDate>
</item>
<item>
<title>Bugs</title>
<link>http://www.openuniverse.org/index.php?id=8&amp;seccion=8</link>
<description>Guess what happens when you mix imperfection and lazyness? Yeah, i'm afraid there're a few bugs. Fortunately, they won't wipe out you hard disk (yet).</description>
<pubDate>Wed, 16 Nov 2005 19:00:49 +0100</pubDate>
</item>
<item>
<title>Textures</title>
<link>http://www.openuniverse.org/index.php?id=7&amp;seccion=7</link>
<description> OpenUniverse's already using high resolution maps. However, maybe some of you (especially those owning new generation 3D cards) are interested on HIGHER resolution maps. In this section i'll be posting VERY HIGH RESOLUTION MAPS. Be aware that these maps are memory (I've included a required memory field to the table below so you may guess whether a map is for you or not) and bandwidth hungry so, please, don't download a map unless you're sure it will work for you. </description>
<pubDate>Wed, 16 Nov 2005 18:58:39 +0100</pubDate>
</item>
<item>
<title>Download</title>
<link>http://www.openuniverse.org/index.php?id=6&amp;seccion=6</link>
<description>Linux/UNIX: </description>
<pubDate>Wed, 16 Nov 2005 18:57:48 +0100</pubDate>
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